Reflection of the Article ‘Revolutionizing Learning in the Digital Age’
Last decade the slogan was the converting society from industrial age to information age. New slogan is that computer should not only use for information, but also should use for transmitting and accessing information. The revolutionary potentiality of technology is transforming learning and education. Near future the digital divide will be eliminated, but digital fluency will be the issue. Computer works like children’s finger paint not like the television (Resnick,2001). People develop a creativity attitude by using the computer. They can create their own web page, create their music and create their own simulated world like the second life where the participants in a virtual world are able to create a virtual person and they can personalize to look however they want. Children can create new video game. Therefore our children’s learning, playing and communicating are changing very rapidly.
Computers have been seen as important productivity tools for adults in the workplace. However, for children, productivity is not when children spend hours playing with the computer games. When they develop a skill like designing a web page or drawing a picture, it is productivity. Computer can foster creativity and social skill for children. Technology can provide a rich medium where children can be expressive, to become artists, musicians, writers. With computer tools they can be what they want to be today. Educational researchers recognize that getting to be a scientist, poet or artist is an important component of creative learning.
The future vision of our world includes objects and places which will become infused and augmented with computational power. Children will be freed from their desks to actively engage in play with real world objects merged with technologies. We have to go beyond adult center technology and create personal technologies that enable children to be who they want to be.
Therefore, according to Resnick, we need to update curricula for the digital age in order to prepare students with the new skills and ideas needed for living and working in a digital society. We should encourage our students to engage in collaborative projects and simulation software and cognitive tools rather than only memorizing the subject matters.
References
Resnik, M. (2001) Revolutionizing Learning in the Digital Age .Publications from the forum for the future of higher education. Boulder, CO: Educause. www.educause.com/resources.
The Virtual World of Second Life. Retrieved November 19,2006. from http://video.google.com/videoplay?docid=-5182759758975402950
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Last decade the slogan was the converting society from industrial age to information age. New slogan is that computer should not only use for information, but also should use for transmitting and accessing information. The revolutionary potentiality of technology is transforming learning and education. Near future the digital divide will be eliminated, but digital fluency will be the issue. Computer works like children’s finger paint not like the television (Resnick,2001). People develop a creativity attitude by using the computer. They can create their own web page, create their music and create their own simulated world like the second life where the participants in a virtual world are able to create a virtual person and they can personalize to look however they want. Children can create new video game. Therefore our children’s learning, playing and communicating are changing very rapidly.
Computers have been seen as important productivity tools for adults in the workplace. However, for children, productivity is not when children spend hours playing with the computer games. When they develop a skill like designing a web page or drawing a picture, it is productivity. Computer can foster creativity and social skill for children. Technology can provide a rich medium where children can be expressive, to become artists, musicians, writers. With computer tools they can be what they want to be today. Educational researchers recognize that getting to be a scientist, poet or artist is an important component of creative learning.
The future vision of our world includes objects and places which will become infused and augmented with computational power. Children will be freed from their desks to actively engage in play with real world objects merged with technologies. We have to go beyond adult center technology and create personal technologies that enable children to be who they want to be.
Therefore, according to Resnick, we need to update curricula for the digital age in order to prepare students with the new skills and ideas needed for living and working in a digital society. We should encourage our students to engage in collaborative projects and simulation software and cognitive tools rather than only memorizing the subject matters.
References
Resnik, M. (2001) Revolutionizing Learning in the Digital Age .Publications from the forum for the future of higher education. Boulder, CO: Educause. www.educause.com/resources.
The Virtual World of Second Life. Retrieved November 19,2006. from http://video.google.com/videoplay?docid=-5182759758975402950
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